KENSHI | Lo-Fi Games


PC  |  Early Access: March 2013, Release: TBD

•  Writer on this swordpunk sandbox RPG created by Lo-Fi Games, from September 2014 to April 2015.
•  Wrote branching dialogue for NPCs that focuses on characterising their faction/race and the brutal setting.
•  Utilised an in-house conversation editor to bring dialogue trees to life, equipping lines with action animations and diversifying them with phrase-swaps triggered by traits of the speaker and/or the listener.

Official Site  |  Steam

Press Coverage

"It’s unlike any game I’ve played before. Will it succeed? Time will tell. I feel like it has real potential. When I started writing this review, I wanted to trash this game. But the more I talk about it, the more I find myself discussing it with other people, the more I get the urge to keep playing it, I realize there is something here. It is addictive. There is nothing inherently wrong with Kenshi. It is everything it promises to be."
~ Kitsuga

"This is a weird and inscrutable experience: a vast world, dozens of interplaying systems, and no tutorial.
I can’t say I understand how everything hangs together. But that's kind of the point. You don’t have to see or know everything in this vast expanse. You just have to survive it."
~ Kotaku

"My favourite line in the trailer is: 'nobody will help you when the fog-men are eating your legs'.  A line both frank and representative.  How would I fare in this hostile landscape?"
Rock Paper Shotgun